Destination
Godot Forum
Tell the Godot story behind the falling shaft
The development breakthrough is more valuable to this audience than a general launch announcement.
Destination source: https://forum.godotengine.org/ · unverified
Example draft
How I finally made an endless fall feel properly 3D in Godot
I had wanted to build a mobile game for years, and the logic was rarely the part that stopped me. The effect I could not get right was depth: a shaft that made the player feel they were falling rather than moving through a flat scene. Once that clicked in Godot, the rest of Down Is Forever began to take shape. I have written up the approach and included a short gameplay clip. I would value feedback from other Godot developers on how the depth reads and where the effect could be pushed further.